Four working street lights.

zLight1.bin is a remake of Cart's Dt4pol1.bin
zLight2.bin is a remake of Cart's As4lamp.bin
Zlight3.bin is a remake of Cart's Tr4lmp1.bin
Zlight4.bin is a remake of Cart's Tr4lmp4.bin

PGLight.act/raw are extra files needed to make them work.

Copy *act and *.raw files to your traxx art folder, and copy the bin file(s) to your traxx models folder.

Insert the zLight bins like any other model.  Set the orientation as follows.

zLight1.bin to 80 degrees
zLight2.bin to 65 degrees
zLight3.bin to 72 degrees
zLight4.bin to 80 degrees

Set the object property to moving.  Leave vx and vy values at zero.

You should be able to drag and drop them anywhere in your terrain.

Note: mtm2 allows only 48 moving objects in a track - that includes trains, cars, lights or anything else you set to moving.

Note: you should use Yeastman's fixall.pod.  Get it here: http://karf.net/mtmg/utilities/fun/fixall.zip

Thanks go to Marty 54 for doing the trig functions that helped me determine the location and properties for what I have come to call the control bar. Thanks to Lord Cap for his binedit tutorial. Thanks to Toxin and Malibu350 for giving it a test run and for feedback.  And thanks go to MIYH for pushing me to creativity.

Note: Some graphics cards do not render transparent textures very well. This means that on rare occassions, you may hear a complaint.  Sorry, there's nothing for it at this time.

For more detailed installation instructions as well as how to make your own lights, please see the START.html file in the readme folder.

Monster Truck Madness Guild
http://karf.net/mtmg

