Zip Contents - five files

TextureTemplate.pod	- drivable pod (contains all act and raw files)
TextureTemplate.txt	- this file
Dirt.bmp		- 60x60 dirt graphic used to create set
Grass.bmp		- 60x60 grass graphic used to create set
TextureTemplate.txx	- traxx txx file

The pod file contains all textures, including unused redundant textures (so the base name feature may be used in the 4x4 editor).  There are 1530 files in all; roads only are about 350 textures.  The pod is drivable.

There is a Traxx txx file (I used traxx to slice up the textures).

Naming convention

Base name PG4TD = (P)hineus (G)age for(4) (T)eam (D)eath
The first digit indicates the curve size (or the dirt patch)
The last two digits are the texture placement in the set.

So, we end up with the following

PG4TD2 - lil dirt patch
PG4TD4 - corners using 4x4 squares
PG4TD5 - corners using 5x5 squares
PG4TD6 - corners using 6x6 squares
PG4TD7 - corners using 7x7 squares

PG4TD700.raw - base texture for all sets

The straight roads from all four sets are interchangeable so that it is possible to use all these different size corners in the same track.  Alignment works perfectly without texture rotation.

This zip contains the original grass and dirt bmp (if you want to play).

These textures are mtm2 and 4x4e compatible and may be used freely in your work.

- Phineus
